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January 17, 2006
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Executor SSD model demo by Enterprise-E Executor SSD model demo by Enterprise-E
This is my low-polygon model of the Executor class Super Stardestroyer from Star Wars. It isn't finished yet, but the upper side is largely complete. The model is around 7k polygons in it's present state, i plan it to be around 10-12k when finished. Underside has only the base structure done, will receive detail.

The model is meant to be able for in-game use, but on full-ship renders it should hold up pretty well too.
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:iconspiralstatix:
SpiralStatix Featured By Owner Dec 17, 2009  Hobbyist Digital Artist
TBH I prefer Star Trek to Star Wars, but this is still pretty cool. :)
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:iconsigma0283:
Sigma0283 Featured By Owner Jul 15, 2009
Awsome! Is there one of the Vengeance or Eclipse?
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:icontrekkie313:
Trekkie313 Featured By Owner Jun 9, 2008
can't wait to see it finished
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:iconkeiichi-k1:
Keiichi-K1 Featured By Owner Oct 15, 2007
Ahh, the Super Star Destroyer. Starship dimensions taken WAY too far. But then, this was from an empire that could apparantly build a MOON-sized base in about 18 or so years... and another larger one in even less time than that.
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:iconjjibay:
jjibay Featured By Owner Oct 6, 2007
this is sooo hot!!!
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:iconzignas:
Zignas Featured By Owner Sep 20, 2007
awesome model here^^ one can only love this huge ship...toobad it gets destroeyd in the movies
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:iconatatassault:
atatassault Featured By Owner Jul 27, 2007
That looks pretty good fro a low poly model. I also like the plastic look and feel it has.
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:iconmagusthelofty:
MagusTheLofty Featured By Owner May 20, 2007
OOOOOOOOOOOOOOOOO! :)
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:iconlordtrekie:
LordTrekie Featured By Owner Dec 24, 2006  Hobbyist Digital Artist
Wow, I love how detailed it is for such a low poly count. Great work.
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:iconenterprise-e:
Enterprise-E Featured By Owner Jan 23, 2006
Thank You, im pleased You like it.

Barricade: Nah, this isnt going to be a high-detail model, many parts of the basic structure would be needed to be made from scratch again to serve as high detail. This one will be a model that should look good on full-ship renders, and be usable in real-time rendering environments at the same time.
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